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Course: Python Game Development : Build 5 Fun Pr...
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Curriculum

Python Game Development : Build 5 Fun Projects with Pygame

Text lesson

Initial Setup : Project development and Explanation :BounceMania: A Pygame Ball Adventure

Section 1: Game Setup (game_setup.py)

In this section, we’ll initialize Pygame, set up the game window, and define constants.

  1. Initializing Pygame:
    • Import the Pygame library.
    • Call the pygame.init() function to initialize Pygame.

Coding

Python

..import pygame

pygame.init()

 

  1. Setting Up the Game Window:
    • Define constants for the window dimensions and title.
    • Use pygame.display.set_mode() to create the game window.
    • Set the window caption using pygame.display.set_caption().

Coding

Python

..WIDTH, HEIGHT = 800, 600

WIN = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption(“Splitting Ball Game”)

  1. Defining Constants:
    • Define constants for colors, ball properties, and other game parameters.

Coding

Python

..BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255)]

BALL_RADIUS = 10

BALL_SPEED = 10

Section 2: Main Menu (main_menu.py)

This section handles the main menu functionality, including displaying instructions and starting the game.

  1. Displaying Instructions:
    • Define a function to display instructions on the screen.
    • Use pygame.font.SysFont() to create a font object.
    • Render text using the render() method and blit it to the screen.

Coding

Python

..def draw_instructions():

menu_font = pygame.font.SysFont(None, 50)

instructions_text = menu_font.render(“Welcome to Splitting Ball Game”, True, WHITE)

instructions_rect = instructions_text.get_rect(center=(WIDTH // 2, HEIGHT // 3))

WIN.blit(instructions_text, instructions_rect)

# Add more instructions as needed…

  1. Starting the Game:
    • Implement a function to wait for the player to click the “START” button.
    • Use mouse events to detect clicks and transition to the main game loop.

Coding

Python

..def start_game():

           instructions = True

              while instructions:

                 for event in pygame.event.get():

                    if event.type == pygame.QUIT:

                          pygame.quit()

                   if event.type == pygame.MOUSEBUTTONDOWN:

# Check if the click is on the “START” button

# Transition to the main game loop…

 

 

 

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