In this section, we’ll initialize Pygame, set up the game window, and define constants.
pygame.init() function to initialize Pygame.| Python |
..import pygame pygame.init() |
pygame.display.set_mode() to create the game window.pygame.display.set_caption().Coding
| Python |
..WIDTH, HEIGHT = 800, 600 WIN = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption(“Splitting Ball Game”) |
Coding
| Python |
..BLACK = (0, 0, 0) WHITE = (255, 255, 255) COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255)] BALL_RADIUS = 10 BALL_SPEED = 10 |
Section 2: Main Menu (main_menu.py)
This section handles the main menu functionality, including displaying instructions and starting the game.
pygame.font.SysFont() to create a font object.render() method and blit it to the screen.Coding
| Python |
..def draw_instructions(): menu_font = pygame.font.SysFont(None, 50) instructions_text = menu_font.render(“Welcome to Splitting Ball Game”, True, WHITE) instructions_rect = instructions_text.get_rect(center=(WIDTH // 2, HEIGHT // 3)) WIN.blit(instructions_text, instructions_rect) # Add more instructions as needed… |
| Python |
..def start_game(): instructions = True while instructions: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() if event.type == pygame.MOUSEBUTTONDOWN: # Check if the click is on the “START” button # Transition to the main game loop… |