check_enemy_collision function detects collisions between balls and enemies.# Function to check collision with enemies def check_enemy_collision(x, y): for enemy_x, enemy_y in enemies: distance_squared = (x – enemy_x) ** 2 + (y – enemy_y) ** 2 if distance_squared <= (enemy_radius + ball_radius) ** 2: return True return False |
spawn_enemies function generates random positions for enemies above the screen and adds them to the list of enemies.# Function to spawn enemies def spawn_enemies(): x = random.randint(200, 1000) y = random.randint(-100, –50) enemies.append((x, y)) |
# Function to display start screen def show_start_screen(): # Code to render and display start screen pass |