Curriculum
Course: Python Game Development : Build 5 Fun Pr...
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Curriculum

Python Game Development : Build 5 Fun Projects with Pygame

Text lesson

Main Setup : Project design and Explanation :BounceMania:

Section 3: Main Game Loop (game_loop.py)

This section contains the main game loop, including event handling, updating ball positions, and checking win conditions.

  1. Handling Events:
    • Implement a loop to handle Pygame events, such as quitting the game or clicking the mouse.

Coding

Python

..def main_game_loop():

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit() # Add event handling for other events…

  1. Updating Ball Positions:
    • Create a list to store ball objects.
    • Update the positions of balls based on their velocities.

Coding

Python

..balls = []

def update_ball_positions():

for ball in balls:

ball.x += ball.vel_x

ball.y += ball.vel_y

  1. Checking Win Conditions:
    • Determine win conditions, such as reaching a certain number of splits.
    • Display a victory message and handle restart options.

Coding

Python

..def check_win_condition():

if len(balls) >= 50:

# Display victory message and restart options…

Section 4: Ball Class (ball.py)

This section defines the Ball class with properties and methods for drawing balls and handling their behavior.

  1. Defining the Ball Class:
    • Create a class to represent individual balls.
    • Define properties for position, velocity, color, etc.

Coding

Python

..class Ball:

def __init__(self, x, y, vel_x, vel_y, color):

self.x = x

self.y = y

self.vel_x = vel_x

self.vel_y = vel_y

self.color = color

  1. Drawing Balls:
    • Implement a method to draw balls on the screen using Pygame’s drawing functions.

Coding

Python

..ef draw(self):

pygame.draw.circle(WIN, self.color, (self.x, self.y), BALL_RADIUS)

  1. Handling Ball Behavior:
    • Add methods to update ball positions, check for collisions, etc.

Coding

Python

..def update_position(self):

self.x += self.vel_x

self.y += self.vel_y

def check_collision(self):

# Implement collision detection logic…

Section 5: Text Rendering (text_rendering.py)

This section provides functions for rendering text on the screen.

  1. Rendering Text:
    • Define functions to render text using Pygame’s font module.

Coding

Python

..def render_text(text, font, color, x, y):

text_surface = font.render(text, True, color)

text_rect = text_surface.get_rect()

text_rect.center = (x, y)

WIN.blit(text_surface, text_rect)

  1. Customizing Text:
    • Customize text rendering options, such as font size, color, and alignment.

Coding

Python

..def draw_score(score):

score_font = pygame.font.SysFont(None, 30)

render_text(f”Score: {score}, score_font, WHITE, 100, 100)

Section 6: Restart Button (restart_button.py)

This section manages the restart button functionality.

  1. Drawing the Button:
    • Implement functions to draw the restart button on the screen.

Coding

Python

..def draw_restart_button():

restart_font = pygame.font.SysFont(None, 30)

restart_text = restart_font.render(“RESTART”, True, WHITE)

restart_rect = restart_text.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 50))

pygame.draw.rect(WIN, BLACK, restart_rect)

WIN.blit(restart_text, restart_rect)

  1. Handling Button Clicks:
    • Detect mouse clicks on the button and trigger the restart action.

Coding

Python

..def handle_button_click():

if restart_button_rect.collidepoint(pygame.mouse.get_pos()):

# Restart the game…

Section 7: Utilities (utils.py)

This section contains utility functions used across multiple modules.

  1. Distance Calculation:
    • Implement functions for calculating distances between points.

Coding

Python

..def calculate_distance(point1, point2):

# Implement distance calculation logic…

  1. Color Selection:
    • Define functions for selecting random colors for balls.

Coding

Python

..def select_random_color():

return random.choice(COLORS)

 

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