Initialization and Setup:
- Pygame is initialized, and the game window dimensions are set.
- Constants are defined for screen dimensions, maze size, cell size, wall width, and colors.
- The MazeGame class is defined, which encapsulates the game logic and rendering.
Maze Generation:
- The generate_maze() method generates a maze using a recursive backtracking algorithm.
- The backtrack() function recursively carves passages in the maze.
Entity Creation and Movement:
- The create_entity() method creates player and end point entities with specified color, position, and scale.
- The move_entity() method moves the player entity based on keyboard inputs (arrow keys).
Game Logic:
- The check_win() method checks if the player has reached the end point.
- The draw_start_screen() method renders the start screen with game title and start instructions.
- The draw_entities() method renders player and end point entities on the screen.
Main Game Loop:
- The run() method contains the main game loop, handling game events, rendering screens, and updating game state.
- The loop checks the current game state and calls appropriate methods to render the start screen, play the game, or display the end screen.
Screen Rendering:
- Methods such as draw_start_screen(), draw_entities(), and draw_end_screen() are responsible for rendering various screens and entities on the screen.
Event Handling:
- Event handling logic in the main game loop detects player input, such as quitting the game or starting/restarting the game.