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Course: Python Game Development : Build 5 Fun Pr...
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Python Game Development : Build 5 Fun Projects with Pygame

Text lesson

Game Setup :Project 3 : Maze Ball Run

Initialization and Setup:

  1. Pygame is initialized, and the game window dimensions are set.
  2. Constants are defined for screen dimensions, maze size, cell size, wall width, and colors.
  3. The MazeGame class is defined, which encapsulates the game logic and rendering.

Maze Generation:

  1. The generate_maze() method generates a maze using a recursive backtracking algorithm.
  2. The backtrack() function recursively carves passages in the maze.

Entity Creation and Movement:

  1. The create_entity() method creates player and end point entities with specified color, position, and scale.
  2. The move_entity() method moves the player entity based on keyboard inputs (arrow keys).

Game Logic:

  1. The check_win() method checks if the player has reached the end point.
  2. The draw_start_screen() method renders the start screen with game title and start instructions.
  3. The draw_entities() method renders player and end point entities on the screen.

Main Game Loop:

  1. The run() method contains the main game loop, handling game events, rendering screens, and updating game state.
  2. The loop checks the current game state and calls appropriate methods to render the start screen, play the game, or display the end screen.

Screen Rendering:

  1. Methods such as draw_start_screen(), draw_entities(), and draw_end_screen() are responsible for rendering various screens and entities on the screen.

Event Handling:

  1. Event handling logic in the main game loop detects player input, such as quitting the game or starting/restarting the game.
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